Town: Ådehlÿ Shb Häth

Ådehlÿ Shb Häth

Ådehlÿ Shb Häth
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceDehuzavo County
RegionThimê-kêthê Woodlands
Founded1368
Community LeaderJarl Rupileus Cÿbackhugehdew
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2574 m (8444 ft)
Average Yearly Precipitation183 cm/y (72 in/y)
Population1360
Population Density272 people per km2 (680 people per mi2)
Town AuraIllusion
Naming
Native nameÅdehlÿ Shb Häth
Pronunciation/jɑː/ /həth/
Direct Translation[able; capable; competent] [compliment]
Translation[Not Yet Translated]

Ådehlÿ Shb Häth (/jɑː/ /həth/ [able; capable; competent] [compliment]) is a subtropical Town located in Dehuzavo County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shb Häth is derived from the Dwarven language, as Ådehlÿ Shb Häth was founded by Tsmesm Perÿdotqug, who was culturaly Dwarvern.

Climate

Ådehlÿ Shb Häth has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 14°C (57°F). Ådehlÿ Shb Häth receives an average of 183 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Shb Häth covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2574 m (8444 ft) above sea level.

Overview

Ådehlÿ Shb Häth was founded durring the late 15th century in summer of the year 1368, by Tsmesm Perÿdotqug. The establishment of the new community went well, with no major obsticles durring construction.

Ådehlÿ Shb Häth was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shb Häth is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ådehlÿ Shb Häth is buildings are arranged arround a network of spacious paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ådehlÿ Shb Häth weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Ådehlÿ Shb Häth gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Ådehlÿ Shb Häth has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Shb Häth. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Shb Häth's parks.

Ådehlÿ Shb Häth has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shb Häth.

Ådehlÿ Shb Häth has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shb Häth has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shb Häth has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shb Häth's public wards, blessings, and other arcane systems.

Ådehlÿ Shb Häth has an Scientific Academy which provides higher education in the natural sciences.

Ådehlÿ Shb Häth possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Shb Häth has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Shb Häth's natural decorations nor waterways.

Ådehlÿ Shb Häth has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Shb Häth has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Shb Häth's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Ådehlÿ Shb Häth all of the cats speak in a dead language.

The Herd Animal, Stag near Ådehlÿ Shb Häth are known to be quite timid.

Ådehlÿ Shb Häth's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Chronomancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5508 m2
    • Cattle and Similar Creatures: 340
    • Poultry: 4080
    • Swine: 272
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

434 of Ådehlÿ Shb Häth's population work within a Foundational Occupation.

872 of Ådehlÿ Shb Häth's population do not work in a formal occupation, but do contribute to the local economy. 54 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Ådehlÿ Shb Häth is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Ådehlÿ Shb Häth is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great storm brought so much rain to Ådehlÿ Shb Häth. The resulting flood was isolated to the area around Ådehlÿ Shb Häth, which was swallowed by the waters for several days. Ådehlÿ Shb Häth lost 172 people, 326 livestock, and 25 buildings in the disaster. The disaster is remembered as the Heartache Drownings.

History